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MENA Home/Indoor Entertainment Center Market

The availability of a number of gaming options is driving the growth of the family entertainment center market

PORTLAND, PORTLAND, OR, USA, Aug. 23, 2022 / — According to the report published by Allied Market Research, the MENA home/indoor entertainment center market earned $618.65 million in 2019 and is expected to reach $1.68 billion by 2027, registering a CAGR of 13.3% from 2020 to 2027.

Unveiling of new FECs that support family activities and participatory gaming, increase in the number of shopping malls and execution of various promotional activities and offers such as loyalty programs propel the growth of the family entertainment center market/ MENA interiors. Nevertheless, the rise of home and mobile gaming and rising ticket prices are restraining the growth of the market. In addition, technological innovation and the preference for FECs for the celebration of occasions offer new opportunities in the near future.

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Based on applications, the arcade studio segment accounted for the highest market share with almost a third of MENA home/indoor entertainment center market revenue in 2019, and is expected to maintain its dominance throughout of the forecast period. Arcade games are an essential component of a well-developed family entertainment center business. These games can create strong appeal and revenue for entertainment center operators, which is driving the segment. On the other hand, AR & VR gaming areas segment would grow at the highest CAGR of 16.8% during the forecast period. Because of their realistic and engaging experiences for young children and adults with AR/VR play areas.

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On a country basis, UAE held the largest share with more than a quarter of the MENA family/indoor entertainment center market share in 2019, and is expected to maintain its largest contribution by 2027. However , Egypt is expected to account for the largest CAGR of 19.2% from 2020 to 2027. The Egyptian government has made tremendous efforts in recent years to provide solutions to the problems related to foreign investment and investors. In addition, the government is now prominently looking for new projects in the country. These factors are driving the growth of the market in this region.

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Impact of the Covid-19 pandemic

• Due to the Covid-19 epidemic, entertainment centers and shopping centers have been ordered to close, in order to contain the spread of the coronavirus.

• The main market players have suspended their investment plans for new projects. In addition, the development of new technologies has been hampered due to the economic crisis.

Some of the key MENA Home/Indoor Entertainment Center Industry players profiled in the report include Dave & Buster’s, CEC Entertainment, Inc., Kidzania, Funcity, SMAAASH Entertainment Pvt. Ltd., Legoland, CAVU Designwerks Inc., a Majid Al Futtaim Company (Magic Planet), Landmark Group and Adventureland. This study includes MENA Home/Indoor Entertainment Center market trends, MENA Home Entertainment Center market analysis, and future estimates to determine impending investment pockets.

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Finally, this report provides market insights in the most comprehensive way. The structure of the report has been kept to provide maximum business value. It provides essential insights into the market dynamics and will enable strategic decision-making for the existing market players as well as those looking to enter the market.

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