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Family/indoor entertainment centers are small amusement parks specially designed to keep the whole family occupied, including all age groups, at low cost.

PORTLAND, PORTLAND, OR, USA, Aug. 1, 2022 / — According to a recent report by Allied Market Research, titled “MENA Family/Indoor Entertainment Centers Market by Visitor Demographic, Facility Size, Revenue Source, Application , and Type: Opportunity Analysis and Industry Forecast, 2020-2027”, the MENA Home/Indoor Entertainment Center Market was valued at $618.65 Million in 2019 and is projected to reach $1,685.36 Million by by 2027, with a CAGR of 13.3% from 2020 to 2027.

Rising per capita disposable income, availability of diverse gaming and entertainment options, and favorable youth demographics in the MENA region are the major factors driving the growth of the MENA family indoor entertainment center market. However, the shift in preference of tech-savvy consumers towards home gaming and mobile devices, the high initial cost of FECs, and the increase in ticket prices are severely limiting the growth of the market.

On the contrary, the continuous launch of new FECs supporting family activities and the integration of food and beverages and games such as participatory gaming are expected to create significant growth opportunities for the family/indoor entertainment center market. Additionally, substantial increase in shopping mall investments to attract consumers and integration of Augmented Reality (AR) and Virtual Reality (VR) gaming zones in FECs are expected to provide lucrative opportunities for market growth. .

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Based on revenue source, the entry fee and ticket sales segment dominated the market in 2019 and is expected to continue to remain dominant in the near future due to the number of lucrative offers provided by the majority Family entertainment centers on ticket booking are attracting many families, which are fueling the growth of the market. Additionally, the admission and ticket sales segment is expected to gain a major market share from the MENA indoor entertainment centers, owing to the increase in retail traffic from teenage customers in the MENA region. However, the food and beverage segment is expected to experience the highest growth rate as people have started to prefer these centers for holding corporate events and birthday parties, which is contributing significantly to the growth of the market in the MENA region.

Based on the application, the arcade studio segment dominated the market in 2019 and is expected to continue this trend over the forecast period as arcade games are a core component of a center business well-developed family entertainment. Moreover, these games can create strong appeal and revenue for entertainment center operators, which is the major factor fueling the growth of the market. Additionally, increasing spending by children and youth members on amusement activities in arcade studios is fueling the growth of the market.

However, AR & VR game zones segment is expected to witness the highest growth rate in the coming years, as AR & VR game zones can provide great fun experiences. Due to their realistic and engaging experiences, not only young children but also adults are also attracted to AR and VR gaming zones, which is the major factor fueling the growth of the MENA family entertainment center market. Moreover, virtual reality offers a lot of fun in a small space, which provides a huge opportunity for location-based entertainment (LBE), which in turn propels the growth of the North Africa family entertainment center market.

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Main results of the study

• By visitor demographics, in 2019, the teen segment (13-19) dominated the MENA family entertainment center market size. However, the segment of families with children (9-12) is expected to show significant growth over the forecast period.
• Digging deeper into facility size, the 20,001-40,000 square foot segment generated the highest revenues in 2019.
• According to revenue source, admission fees and ticket sales generated the highest revenue in 2019. However, the food and beverage segment is expected to experience the highest growth rate in the near future .
• Based on application, arcade studios dominated the MENA home/indoor entertainment center market. However, AR & VR gaming areas are expected to show significant growth over the forecast period.
• By type, the children’s entertainment center (CEC) segment generated the highest revenues in 2019.
• At the national level, Egypt is expected to experience significant growth in the coming years.

Some of the key MENA Home/Indoor Entertainment Center Industry players profiled in the report include Dave & Buster’s, CEC Entertainment, Inc., Kidzania, Funcity, SMAAASH Entertainment Pvt. Ltd., Legoland, CAVU Designwerks Inc., a Majid Al Futtaim Company (Magic Planet), Landmark Group and Adventureland. This study includes MENA Home/Indoor Entertainment Center market trends, MENA Home Entertainment Center market analysis, and future estimates to determine impending investment pockets.

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David Correa
Allied Analytics LLP
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