Global TBRC Family/Indoor Entertainment Centers Market Report Covers Market Drivers & Restraints, Size, Key Players and Impact of COVID-19
LONDON, GREATER LONDON, United Kingdom, Sept. 28, 2022 /EINPresswire.com/ — According to “Family/Indoor Entertainment Centers Global Market Report 2022” published by The Business Research Company, the family/indoor entertainment centers market size is expected to grow from $21.51 billion in 2021 to $24.24 billion in 2022 at a compound annual growth rate (CAGR) of 12.7%. The global home or indoor entertainment center market is expected to reach $39.36 billion in 2026 at a compound annual growth rate (CAGR) of 12.9%. The growing inclination of the young population towards mobile gaming is expected to propel the growth of the family/indoor entertainment center market.
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The family or indoor entertainment center (FEC) market includes sales of family or indoor entertainment centers and related services by entities (organizations, sole proprietorships, and partnerships) that are used for the leisure entertainment of children and families. Family/indoor entertainment centers refer to small-scale amusement parks marketed to families with young children or teenagers. Family or indoor recreation centers (FECs) entertain their visitors by offering various services such as arcade games, competitive activities, thrill rides, game zones, bowling alleys and others.
Global Home/Indoor Entertainment Center Market Trends
The opening of new indoor amusement parks with unique facilities is a key trend gaining popularity in the family or indoor entertainment center (FEC) market. Many companies operating in the family or indoor entertainment center market are looking to open new indoor amusement parks to strengthen their position in the family or indoor entertainment center market.
Global Home/Indoor Entertainment Center Market Segments
The global home/indoor entertainment center market is segmented:
By area of activity: Arcade studios, AR and VR gaming areas, physical gaming activities, skill/competitive games, others
By facility size: up to 5,000 square feet, 5,001 to 10,000 square feet, 10,001 to 20,000 square feet, 20,001 to 40,000 square feet, 1 to 10 acres, 10 to 30 acres, over 30 acres
By revenue source: admission and ticket sales, food and beverage, merchandising, advertising, other
Per visitor: families with children (0-8), families with children (9-12), teenagers (13-19), young adults (20-25), adults (25+)
By Geography: The global home/indoor entertainment center market is segmented into North America, South America, Asia-Pacific, Eastern Europe, Western Europe, Middle East & Africa. Of these regions, North America accounts for the largest share.
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The Global Home/Indoor Entertainment Centers Market Report 2022 is part of a series of new reports by The Business Research Company that provides Home/Indoor Entertainment Centers market overviews, analysis and size forecasts. and market growth for the global family/indoor entertainment center market, the family/indoor entertainment center market share, segments and geographies of the family/indoor entertainment center market, players in the global family/indoor entertainment center market Home/Indoor Entertainment Centers, Revenues, Profiles and Market Share of Key Competitors in the Global Home/Indoor Entertainment Centers Market. The Family/Indoor Entertainment Centers Market report identifies key countries and segments for opportunities and strategies based on market trends and key competitor approaches.
TBRC Global Home/Indoor Entertainment Centers Market 2022 report includes insights into the following:
Data segmentation: market size, global, by region and country, historical and forecast, and growth rate for 60 geographies
Key Market Players: Cinergy Entertainment Group, CEC Entertainment Inc, Dave & Buster’s Inc, Fun City, Funriders Leisure & Amusement, KidZania, Lucky Strike Entertainment LLC, Scene75 Entertainment Centers, Smaaash, The Walt Disney Company, Bandai Namco Entertainment, Legoland Discovery Center, Nickelodeon Universe, Timezone Global, Main Event Entertainment, Tenpin Ltd, Bowlero Corporation, Toy Town, Ferrari World, Mr Gatti’s Pizza, Bowlmor AMF, SeaWorld Entertainment Inc, iPlay America and Amoeba Services.
Regions: Asia-Pacific, China, Western Europe, Eastern Europe, North America, United States, South America, Middle East and Africa.
Country: Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA.
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